
I have to be honest and say that when I received Boing! Docomodake for the Nintendo DS I had no idea of what the game was about and who the main character in the game is. So thanks to the power of the internet I did a little research and found out that the mushroom like character is actually based of a cell phone mascot popular in Japan. Yep, a game released in North America is based on a Japanese cell phone mascot from Japan’s NTT DoCoMo. I have to say that this is surprising to say the least. However, surprises are good, and as much as I was surprised with the source material of the game, I was also surprised how much I enjoyed this little title.
The best way to describe the gameplay in Boing! Docomodake is that it is a platform/puzzle hybrid. Anyone who has played Nintendo’s own Mario vs. Donkey Kong should understand the game type right away. You will face quite a variety of challenges including moving platforms, different types of enemies, ladders, trap doors, spikes, gates, switches and all the regular fare you have come to expect in platform based games.
An experienced gamer will only take around five hours or so to finish the game; however as the game can be found for around 20 bucks (USD) that isn’t too bad of a value. Once you finish the main story you can go back through the game and collect every coin and get the best grade possible for each level. These coins can then be spent on such things as story art, music, themes and pictures. For the diehard this is more incentive to play and play again.
If there is one thing that Boing! Docomodake is it is cute and it has a certain appeal that you just can’t ignore. The main character is pretty much a mushroom with arms and legs, but he is pretty charming in design. All the supporting characters (e.g. the main character’s family and enemies) match the game’s endearing approach. The level design is somewhat kid friendly with bright colors and simple tasks, but they do get a little more complicated in looks (and play) as you get further into the game. The 2D style suits the game very much and there is not a lot to dislike here. Sure, it is not going to win any awards for being technologically advanced or pushing the DS hardware, but what is presented on-screen looks pretty good and suits the theme of the game.
The sound is as simple, but yet cute, just like the visuals offered in the game. From the very charming and chipper music to the simple but solid sound effects such as jumping around to sending out your mini-Docomodakes, everything is pretty solid and manages to convey and add to the atmosphere of the game you play. There is not much more that I can say here.
Although I had no clue where the game’s mascot originated, and I had to do some surfing to find out it is a mascot for a Japanese cell phone company, I really did enjoy the whole package offered. From the cute visuals, upbeat sound, and somewhat addicting gameplay, all that is offered on the DS card is well worth the 20 or so bones you will pay to experience this game. Sure it is not the best thing ever, but I still have to thank Ignition Entertainment for having the foresight to release a good and unexpected title to the masses.
No comments:
Post a Comment